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Old May 26, 2008, 04:43 PM // 16:43   #61
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Originally Posted by Kook~NBK~
entire post
Take away loving the Vanquisher's Chest and I'm 100% completely with Kook.

BTW my main is a PvE Mesmer and I wouldn't really like most of the changes for him. Trust me, I appreciate the Mesmer love because it's rare and far between, but I'd rather not play with people who don't understand what he can do in PvE anyway

Although I would love to see [power flux] give you the 2 energy regen that your opponent loses maybe instead of 4 degen on him, kind of like an energy/interrupt version of [life transfer]. Probably would have to raise the recharge though.
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Old May 26, 2008, 08:10 PM // 20:10   #62
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First, I must say, wow to the time it took to do this.

About the realm of Kormir, one exists, its called the Domain of Anguish *still very effected by Abaddon and Mmallyx*

I like the Favor of the Gods title idea, as that is not really grindable and cannot be bought. I like the vanquisher chest idea, although not needed, but the reward for vanquishing SHOULD be increased. Triple the amount of gold? *and not some cheesy weekend event for that*. I also like the cartographer chest and % ideas.

Also like the quest idea, however, change the EotN place to get the quests to the Scything pool, for Factions, I think Master Togo in Tahnakai Temple is better, and for Nightfall, maybe add another Statue to Kormir and have that avatar give the quests. Dragon statue doesn't fit with NF and it would be easier to give existing NPCs the quests.

The other non-skill ideas I agree with as well. I see nothing wrong with them.

Some skills I disagree with, some I agree with. It's about half and half and I'm too lazy right now to list all of those I disagree with. I will say that changing all those skills to how you say will change GW, for better or worse, and would not be hell if they all changed like that.

One skill that seems too overpowered with your idea, is Avatar of Grenth, I'd rather see it returned to how it was originally *removed enchantments per hit*. There are other skills I disagree with, but they are too numerous for me to sort through again.
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Old May 26, 2008, 08:13 PM // 20:13   #63
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Some of the changes you have suggested could completely ruin the current meta.
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Old May 26, 2008, 08:56 PM // 20:56   #64
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*FoW/UW changed so they are unfarmable. (this is to protect the challenge associated with these areas)
No that would be a horrible decision to make.
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Old May 26, 2008, 10:05 PM // 22:05   #65
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Well, thanks for remembering what this forum used to be like.
But some ideas are kind of an absurd.
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Old May 26, 2008, 10:16 PM // 22:16   #66
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If only Anet would actually listen to its community...
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Old May 26, 2008, 10:53 PM // 22:53   #67
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Avatar of Grenth is unblockable for enchanted foes, that being the ONLY effect. You're change says to make it unblockable altogether...To me, that makes no sense.
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Old May 27, 2008, 03:43 AM // 03:43   #68
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So that is your perfect GW Necrid? Looks nice.
By the way, that thread is a blessing, really a pretty good idea you had there NEcrid. The real GW looks much better after seeing your version.

Back on topic, you are forgetting they are focussing on GW2 and to quote someone : "90% of the ideas are overpowered" 4% are unneeded and 3% unrealistic (caugh! unfarmable elite areas! caugh!).
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Old May 27, 2008, 04:35 AM // 04:35   #69
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<----- that

just because a profession is broken, doesn't mean you should then set it on fire and piss on it >_>
oic.

So I made it ridiculously not fun (as in, for everyone) because you're not willing to adapt to your class having a mechanic that is broken.

kk then.

Quote:
farming is not a challenge no matter what build you use unless you purposely use a build that used to challenge you.
I didn't say it was or wasn't a challenge, I said a build that doesn't have Shadowform (especially the new one that a retarded monkey could use) requires a bit more skill than one without.

Quote:
No it really doesnt. You do NOT have to memorize a skill. Every time you load the skill it flashes in plain english( or any other language the game is set for)
That x skill has been changed.
If you dont see that thats your problem.
I'm assuming you don't actually make builds or look for the next best thing and just wiki everything. I'm not talking creative builds either, I mean builds that actually work and don't suck, when they get that new update going now you're going to have to look back and make sure you're thinking of a PvP version sometimes.

EDIT:
As in lets say randomly skill update 6 months from now and I look back and I go "time to theorycraft a new uber build" and I add a skill that 6 months before was made into a PvP version and it was sorta avoided, and I think it'll own in this new 6 month later skill update except since the PvP skill was sorta avoided I forgot it was made into a crappier version and OH GOD NO MY THEORYCRAFTED BUILD DOESN'T WORK. It's annoying.

Also, the monk feel thing is pretty big.

Quote:
Again your problem. You keep stating that you like a challenge so dont use SF and use a build that gives you a challenge.Its YOUR choice on what build YOU use not ours. No one is forcing you to use it.
Again, I'm a PvPer. I play by the rules of the game, but that doesn't mean I like it. I'm not going to gimp myself.

Quote:
Youre right shadowstepping doesnt remove ones ability to kite thats part of my point.
Why nerf them if they really arent that powerful? Kinda contradicting yourself there.
You misread, it does remove ones ability to kite. Because no matter what you have that guaranteed method of being right next to someone no matter the distance as long as its in spell casting range.

Quote:
Thats a matter of opinion. Mostly yours.
From what ive been reading very few people think your nerfs are a good idea.
Congrats you figured out that it was my opinion. d^^ Maybe next time I'll add "in my opinion"...maybe...

It was fairly obvious this is my opinion, otherwise I wouldn't have made the topic.

Quote:
And you will never be able to nerf gimmicks.
People will just find a new gimmick and run with it.
Yepppp, not doubting that at all.

Quote:
Making every class a semi imbagon doesnt remove the problem of imbagon, just renames it to imbaX.
Again.

I'm saying this again......

Monsters would be changed to actually make a challenge, even versus these skill changes, in Hard Mode.

I thought I made that FAIRLY CLEAR in the first section.

EDIT: Don't think I'm UPSET at you or anything, just frustrated people overlooked that part. I bold'd it this time...

Quote:
About the realm of Kormir, one exists, its called the Domain of Anguish *still very effected by Abaddon and Mmallyx*
Yeah, someone said this earlier! I didn't know it was considered Kormir's realm. :s

Quote:
I like the Favor of the Gods title idea, as that is not really grindable and cannot be bought. I like the vanquisher chest idea, although not needed, but the reward for vanquishing SHOULD be increased. Triple the amount of gold? *and not some cheesy weekend event for that*. I also like the cartographer chest and % ideas.
Thanks! Yeah. I think the chest is a good idea though. The gold/xp rewards are kinda blah anyways. I'd rather get a guaranteed good drop (and the chest would only have GOOD drops) than 200 more gold.

Quote:
Also like the quest idea, however, change the EotN place to get the quests to the Scything pool, for Factions, I think Master Togo in Tahnakai Temple is better, and for Nightfall, maybe add another Statue to Kormir and have that avatar give the quests. Dragon statue doesn't fit with NF and it would be easier to give existing NPCs the quests.
One of the ancient dragons who is probably going to rise and own us in GW2 has his body in Elona. There's ancient dragons everywhere, so I think it fits!!

Quote:
Some of the changes you have suggested could completely ruin the current meta.
If you're talking about PvE: good.
If you're talking about PvP: Dervsmite is imba for a couple reasons, namely the fact you have 3 Deep Wounds (free 100 damage, mind you) going off every 3 seconds, plus 100+ damage on top of that from the attack, and such. It wouldn't break the meta, it'd remove one of the leading damage dealers from the meta, which is good considering Izzy nerfed defenses out the butt.

Unless you're running super rawr defense YAYAYA it's like Dervsmite vs piece of paper.

Quote:
No that would be a horrible decision to make.
It would make Ecto prices go up because there would be fewer of them coming in, with a high demand. Ectos would take skill to get, and these places would again be considered the true "Elite" areas they are considered to be.

There is tons of other places to farm, especially with most of my changes. Go farm em.

Quote:
Avatar of Grenth is unblockable for enchanted foes, that being the ONLY effect. You're change says to make it unblockable altogether...To me, that makes no sense.
It's a PvE change, to make it look a little bit better. Mind you, a ton of people in PvE think [Avatar of Balthazar] is actually good.....so something to make it look a little bit better. Just another option. Maybe draw them away from it. Maybe.

Quote:
Back on topic, you are forgetting they are focussing on GW2 and to quote someone : "90% of the ideas are overpowered" 4% are unneeded and 3% unrealistic (caugh! unfarmable elite areas! caugh!).
Yes, which is why I don't expect even 15% of this to ever happen. The only things I expect to happen is the PvP balance (Izzy's already mentioned looking into it) to some degree, the Marketplace (still getting worked on in the .dat files...), and MAYBE if you're lucky...a new area. That you have to pay for.

A year from now.

Quote:
If only Anet would actually listen to its community...
omg a god walking amongst mere mortals posted in my topic....

*blush*

Last edited by DarkNecrid; May 27, 2008 at 04:42 AM // 04:42..
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Old May 27, 2008, 05:05 AM // 05:05   #70
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Quote:
Originally Posted by DarkNecrid
I didn't say it was or wasn't a challenge, I said a build that doesn't have Shadowform (especially the new one that a retarded monkey could use) requires a bit more skill than one without.
A "retarded monkey" can use any farming build none of them are hard and none of them require skill.
Quote:
Originally Posted by DarkNecrid

I'm assuming you don't actually make builds or look for the next best thing and just wiki everything. I'm not talking creative builds either, I mean builds that actually work and don't suck, when they get that new update going now you're going to have to look back and make sure you're thinking of a PvP version sometimes.
you know what they say about assuming.

Quote:
Originally Posted by DarkNecrid

Again, I'm a PvPer. I play by the rules of the game, but that doesn't mean I like it. I'm not going to gimp myself.
Then you have no bussiness commenting on PvE changes
and for a PvPer you should know that assassins shadowstepping really isnt a huge problem.
Quote:
Originally Posted by DarkNecrid

You misread, it does remove ones ability to kite. Because no matter what you have that guaranteed method of being right next to someone no matter the distance as long as its in spell casting range.
Shadowstepping in no way prevents kiting.
the only ones that have even a little chance to prevent this are SP and DP but a good monk can get away easy.
I think its funny when a sin trys to Shadowstep me and ends up failing.
Quote:
Originally Posted by DarkNecrid

Congrats you figured out that it was my opinion. d^^ Maybe next time I'll add "in my opinion"...maybe...

It was fairly obvious this is my opinion, otherwise I wouldn't have made the topic.
thats the thing though. You should say imo because the way you put it these changes would be good period.
But its just your opinion.
Most of the changes you have on here, 70%+ people on this thread thinks they just suck.
Quote:
Originally Posted by DarkNecrid
It would make Ecto prices go up because there would be fewer of them coming in, with a high demand. Ectos would take skill to get, and these places would again be considered the true "Elite" areas they are considered to be.
Again there you go talking about "skill" in PvE even if they made it "un-farmable" its still not going to take skill.
Besides UW/FoW being farmable isnt what killed the ecto prices.
Ectos dropped way off as soon as they made the change to the favor system and introduced scrolls.
Something else before that happened too that hurt the prices but I forget what it was.
They dont need to make them unfarmable they need to re-think the favor system.
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Old May 27, 2008, 05:20 AM // 05:20   #71
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the nerfs to the sin class in pvp are basically removing them from pvp

ill admit the class needs to be re done but the entire class should be not just specific parts

i'd personally just like to see a requirement of 4 critical strikes on all shadowsteps

some of the updates u have i agree with some are overpowered but im to lazy to specify
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Old May 27, 2008, 05:25 AM // 05:25   #72
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A "retarded monkey" can use any farming build none of them are hard and none of them require skill.
Right, but it's a slightly less retarded monkey.

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you know what they say about assuming.
You make an As Sum Ming?

Quote:
Then you have no bussiness commenting on PvE changes
and for a PvPer you should know that assassins shadowstepping really isnt a huge problem.
This is a dumb argument. Again, 99% of all PvPers do PvE. I have completed FoW and UW, I've done all areas in NM, I've completed about half the areas for vanquisher, and am well on my way to getting KOABD r2 in a few weeks. You know holymasamune? He's in Dark Alley, one of the top PvP guilds and he has r6 KOABD. I could name a bunch of other top PvPers who have ranks 2-5 in KOABD too.

Stop being elitist and judging who gets to make opinions about what, especially when its obvious you are uninformed.

Yes, Shadowsteps are a fairly huge problem in PvP, mainly because of the secondary class abuse. Not just that, but the removal of kiting ability on the person you are targeting is horrible.

Quote:
Shadowstepping in no way prevents kiting.
the only ones that have even a little chance to prevent this are SP and DP but a good monk can get away easy.
I think its funny when a sin trys to Shadowstep me and ends up failing.
Yeah, it kinda does, because no matter how much pre-kiting or kiting you do, he's going to wind up next to you if he's using an offensive shadowstep. Yes, you can still kite, but he's still right next to you when he was on the other side of the flagstand.

Quote:
thats the thing though. You should say imo because the way you put it these changes would be good period.
But its just your opinion.
Most of the changes you have on here, 70%+ people on this thread thinks they just suck.
well you better put imo in this because otherwise someone might take it as a fact....if they were 5. and had no knowledge of how a suggestions forum works.

seriously.

you are the only one here who has so far been unable to realize this is my opinion....until just now when you had to point it out.

Quote:
Ectos dropped way off as soon as they made the change to the favor system and introduced scrolls.
which let farmers go in there more often and get more of them.......
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Old May 27, 2008, 10:03 AM // 10:03   #73
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lol @ Hailey Anne.

Shadowstepping is a broken mechanic that basically makes positioning redundant. Sure, not everyone uses it but that point stands.
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Old May 27, 2008, 10:19 AM // 10:19   #74
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shadow stepping isnt that big a deal!
Guild wars is a team game, are you saying you run teams with no defensive or anti melee? When i guest in my old GvG guild I don't have problems slapping Blinding Flash on a sin as soon as they step, because it sends up "Spike Time!!" fireworks.
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Old May 27, 2008, 10:55 AM // 10:55   #75
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Quote:
Originally Posted by Alex the Great
shadow stepping isnt that big a deal!
Guild wars is a team game, are you saying you run teams with no defensive or anti melee? When i guest in my old GvG guild I don't have problems slapping Blinding Flash on a sin as soon as they step, because it sends up "Spike Time!!" fireworks.
Just because something has a counter or a weakness doesn't mean it is balanced.


CONGRATULATIONS THATSTHE1000tH TIME IVE SAID THAT.

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Old May 27, 2008, 11:25 AM // 11:25   #76
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Alex, say you're going to B-Surge an AoM Dervish that telespikes please.
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Old May 27, 2008, 08:35 PM // 20:35   #77
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Shadowstepping is NOT a big problem.
You can still easily kite.
Dark Prison 30s Recharge
Shadow Fang 45s recharge
Death's Charge 30s recharge
Shadow Walk 30s recharge
these all have long recharge already. Any good monk can outlast an assassins chain and be away from him and have plenty of time to kite before next chain.
{Elites}
Aura of Displacement 20s recharge
Beguiling Haze 20s recharge ~ not really even used that much except in RA.
Shadow Prison 25s recharge ~ This is used with a chain that requires hex which any good monk will have removed easy. and it doesnt even last that long so not a huge threat.
Except for the elites 30s is the lowest recharge and are not a huge deal.
I can get to a monk with Rush on my war just as easy as a shadowstepper but I dont have to wait for 30+secs to step again seeing as how rush is pretty spammable.
Same with dervs I would rather bring Pious Haste then a long recast shadowstep.
Those are the 2 main problems in real PvP ie GvG not shadowstepping.
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Old May 27, 2008, 09:16 PM // 21:16   #78
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Pious Haste will strip Heart of Fury. Signet of Mystic Speed is better.

It still kills positional play, and that's all there is to it.
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Old May 27, 2008, 09:23 PM // 21:23   #79
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Im not saying Pious Haste is better I was making a point that it can get to other players just as easy as shadow stepping without the long recharge.
My whole point is that the skill changes hes suggesting is not the answer.
60s recharge on all shadowsteps except for AoD is a little much.
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Old May 27, 2008, 09:36 PM // 21:36   #80
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That's a speed buff, the Monks can see where you move.

Shadowsteps just make you apear right next to nearly anything you use it on.
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